GENERAL
- Added Arcane Rune
Lasts for 50 seconds.
Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%.
- Creep bounty increases by 1 gold per normal upgrade cycle [?]
- Siege damage against heroes increased from 75% to 85% [?]
- Hero base HP increased from 150 to 180
- Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
- Random Draft hero pool increased from 24 to 50
- Added Random Draft to Ranked Matchmaking
- Random Draft now uses the same picking mechanics as Ranked All Pick
- Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes)[?]
- Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)[?]
- Dragonhide Aura’s stackable armor increased from 2 to 3
- Ancient Dragons armor reduced by 1
- Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
- Added a new ability to Ancient Black Dragon, Fireball
Fireball
=======Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
Cooldown: 10
Mana cost: 100
Cast Range: 1000.
- Ancient Thunderhide’s Frenzy is now unit targetable
- Hill Troll Priest’s Mana Aura increased from 2 to 3
- Satyr Banisher’s Purge cooldown reduced from 5 to 3 seconds
- Satyr Tormenter’s Unholy Aura HP regen increased from 4 to 6
- Satyr Tormenter’s Shockwave distance increased from 800 to 1200
- Satyr Tormenter’s Shockwave speed reduced from 1050 to 900
- Satyr Tormenter’s Shockwave damage increased 125 to 160
- Dark Troll Summoner’s and Hill Troll’s attack range reduced from 500 to 400
- Dark Troll Summoner’s attack damage increased by 6
- Roshan’s base armor increased by 1
- Roshan’s Base Attack Time increased from 1.0 to 2.0
- Roshan now has +100 Attack Speed [?]
- Added a Patrol command
- You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
- Single Target with AoE effects now have a new targeting UI [?]
- Ranked All Pick initial pre-picking time reduced from 15 to 5
- Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)
- Simplified some minor damage and armor typesRemoved the Light attack type and moved the following units to the Standard attack type (effectively 40->50% vs structures): Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwind Ripper, Satyr Tormenter, Ancient Granite Golem, Ancient Black Dragon, Forged Spirits, Spiderlings, and Warlock’s Golems.
Removed the Weak armor type and moved the following unit to the Soft armor type (same as creeps): Beastmster’s Hawk
Combined the Basic and Strong Armor types (like various other neutrals use): Kobold Soldier, Vhoul Assassin, Ghost, Hill Troll Berserker, Hill Troll Priest, Harpy Scout, Harpy Stormcrafter, Beastmaster’s Boar, Undying’s Tombstone, Pugna’s Netherward, Templar Assassin’s Psionic Trap, Techies’ Land Mine, Techies’ Stasis Trap, and Techies’ Remote Mine.
Terrain
- Added a new neutral hard camp for each team, near their respective Secret Shops
- Added a small ramp from the Radiant Secret Shop to the ward spot right above it
- Moved the Radiant hard camp closer to the Dire offlane
- Swapped Medium and Hard camp in Radiant Jungle
- Added a new pathway from Radiant mid to Radiant jungle
- Added a ramp connecting the Radiant jungle to the area near Roshan
- Created a walkable pathway to the Radiant rune ward
- Created a new juke spot behind the Dire Secret Shop
- Expanded Terrain around the top Tier 2 Radiant tower
- Moved the bottom rune up a little bit
- Radiant middle tier 1 tower has been moved back
- Adjusted Radiant small camp spawn box
- Added a new ward spot near the Radiant ancients (does not reveal top rune)
- Created a new pathway leading to the wardspot below the Radiant Secret Shop
- Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
- Moved the Dire ramp leading to the top rune closer up
- Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
- Improved jukability in the terrain around the Dire side shop
- Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
- Added a new ward spot to the right of the top tier 1 Radiant tower
- Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
- Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
- Added a new pathway above the top Dire side shop
- Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
- Added a walkable path to the ward spot near bottom rune
- Reduced the size of the pull camp box on the Dire safelane hard camp
- Added a pathable walkway from the cliff above the top rune to the Dire area to the right of it
- Added a new pathway to the south of the bottom side shop
- Added a couple of trees in the Dire base between the mid and top towers along the ledge
- Adjusted juke paths near the Radiant ward spot near the hard camp
- Added a new juke spot to the south of the bottom Radiant hard camp
- Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
- Added some trees below the top Radiant T2 tower
- Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
- Added a pathway above the Radiant Ancient (leading up to the new ward spot)
- Adjusted Dire secret shop location slightly
- Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
- Adjusted tree layout of the high ground to the right of the Radiant middle camp
- Moved Radiant ramp to the bottom rune back a little bit
- Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
- Nudged the Radiant small camp down very slightly
- Moved the Radiant mid medium camp down slightly and adjusted nearby trees
- Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
- Adjusted the position of the Radiant middle ramp slightly
- Added a new juke spot to the terrain to the right of the Radiant small camp
- Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower