Fixes
- Fixed -d2 / d3 / d4 / d5 not precisely giving 20/30/40/50 heroes to pick from
- Fixed refund system not working
- Fixed Agha Supernova refreshing allied heroes spells even if the Sun died
- Fixed a few problems with custom night-time
- Fixed 10th player not being able to access some shops in the base
- Fixed Reactive Armor stacking incorrectly
- Fixed Demonic Purge damage on levels 2 and 3 being too low
- Fixed Moon Glaive bounce search radius being too high
- Fixed very rarely disappearing hero when using Manta while transforming
- Fixed a problem with -sp in s5/s6 that could cause picked passive spells to be replaced with other spells
- Fixed a rare bug with damage amplification spells that could render heroes invincible
- Fixed Animal Courier losing command order when upgrading it to a Flying Courier
- Fixed a cliff-spot where Roshan could be attacked
- Fixed Firelord being handled as a melee hero
- Fixed Requiem of Souls not slowing and reducing damage
- Fixed Tossing onto runes not working correctly
- Fixed Stampede counting as a disable
- Fixed some spells not correctly interacting with Linken’s Sphere: Fiend’s Grip, Culling Blade, Reality Rift, Mystic Snake, Phantom Strike, Charge of Darkness, Sunder, Soul Rip, Grave Chill, Chronosphere
- Fixed Culling Blade not passing through Borrowed Time or Shallow Grave
- Fixed spiders created via Spawn Spiderling not being able to create more spiderites
- Fixed Ground courier being able to pickup Aegis
- Fixed errors in Shadow Raze, Berserker’s Call and Ogre Lord tooltips
- Fixed Magnetic Field tooltip not being updated (CD from 50 to 32)
- Fixed Marksmanship giving too much bonus on level 2
- Fixed Earthbind not netting fogged units
- Fixed Poof not dealing damage in some cases, fixed Poof always teleporting to your illusions even if you clicked directly on front of yourself
- Fixed some problems related to Borrowed Time’s cooldown
- Fixed Gust special effect not being updated
- Fixed BKB effect being lost when transforming
- Fixed Shrapnel proccing Linken’s Sphere
- Fixed Flesh Heap not working correctly after switching
- Fixed Necronomicon-units summoned by Syllabear not stacking with Necronomicon-units summoned by your hero
- Fixed getting stuck in the middle of structures with Trample
- Fixed neutral units not having different priority numbers, more powerful neutrals now have higher priority numbers than less powerful ones (only relevant for creep possession spells, this fixed that neutrals with spells were not selected first)
Features
- Implemented a new improved way to pick in -SD and -MD. Now, each player has tavern(s) (1 or more depending on -d# mode) which are completely filled with their drafted heroes. Example: If no -d# is used, and 11 heroes are drafted, only 1 tavern exists for each player. 2 taverns in -d2, 3 in d3, and so on. Additionally, you may see which heroes your team drafted by simply clicking the taverns with the color of the player (cannot see enemy taverns)
- -SD and -MD now support AA/AS/AI (All Agility, All Strength, All Intelligence) modes (for example -sdaa only gives agility heroes into everyone’s tavern)
- You may now buy items that do not require a recipe directly if you have enough gold by clicking on the recipe (for example clicking Phase Boots shop-icon buys 2 Blades of Attack and Boots, other examples: Perseverance, Sange & Yasha, Helm of the Dominator, etc.)
- Recipes can now be used in your inventory via doubleclick to buy the needed items (recipes which can be used to buy the needed items are purple, such as Sange recipe, Mask of Madness recipe, Medallion of Courage recipe, etc.)
- You may now press the ESC key to remove any unwanted system messages instead of having to write -clear
- New command -fc which reduces the time kill-messages will stay on your screen from 10 to 3 seconds
- Neutrals now have full mana when they spawn
- Amplify Damage duration on non-heroes from 120 to 25
- Curse of the Silent no longer affects invulnerable units, CotS now affects illusions as well
- Global Silence only turns off sound for enemies
- Greater Bash can now proc on Roshan but won’t push him (damage and bonus MS will apply)
- Primal Split Earth Storm and Fire units collision size 8
- Drunken Haze missile speed is now instant
- The Swarm units can no longer attack while in-flight without latching, and no longer have a HP bar, also no longer provide vision for 3sec after they die
- Shadow Poison can now be dispelled (strong dispell), Reflection can now be purged
- The map is now completely explored, it is now possible to blink and teleport into the outer border-forest of the map (DotA2-like)
- Secondary base buildings like Ziggurats and Moon Wells are no longer displayed on minimap (Dota2-like)
- Fully reactivated Tinker’s March of the Machines and Enigma’s Midnight Pulse, they should work perfectly now
- Tier 1 towers are no longer invulnerable before creepspawn
- Necromastery can now be hidden with -SP
- Removed active part of Empowering Haste, now stacks with all spells again
- Double Damage rune is no longer dispelled by any allied dispells
- Poison Nova, Fury Swipes and Caustic Finale can no longer be dispelled
- Various new icons for some spells
Balances
- Marksmanship is now fully passive on melee heroes as well. Marksmanship bonus (melee) will now be removed after 4sec instead of instantly when an enemy hero is in a 400 AoE. Bonus is instantly added back if no enemy heroes are detected in a 400 AoE.
- Berserker’s Blood magic resistance per stack from 4/5/6/7% (max stacks 98%) to 3/4/5/6% (max stacks 84%)
- Added Aghanim to Ball Lightning – Ball Lightning no longer has an initial mana cost. Cost per 100 units from 12+0.7% to 10+0.5%. (Skill ID: A3FJ)
- Added Aghanim to Relocate – Reduces the CD from 90/75/60 to 30 seconds. (Skill ID: A3FQ)
- Added Aghanim to Flaming Lasso – You may now attack during Lasso and Lasso now deals 75/100/125 damage per second (Skill ID: A1MV)
- Added Aghanim to Suicide Squad, Attack! – Now always explodes for current suicide damage whenever you die. Additionally reduces respawn-time by 20% (70% if suicided). (Skill ID: A471)
- Hand of God CD from 160/140/120 to 100, Aghanim Hand of God now additionally heals for 10% of maxHP.
- Moon Glaive extra bounces from 2/3/4/6 to 2/3/4/5, damage drop-off from 35% to 40%
- Phantasm illusions damage taken from 175 to 200%, damage dealt from 100% to 90%
- Denique Manacost from 100/150/200 to 150/250/350, CD from 60 to 100
- Fire Lord armor from 7 to 3, model size slightly reduced, scoreboard icon fixed
- Mystic Flare now deals damage to creeps and illusions if there are no heroes that can be damaged
- Raise Dead Zombies (Space Orc) now have 1 armor (up from -2), manacost from 100/120/140/160 to 80/100/120/140. Each Living Dead zombie now has 20% of their owners HP as bonus HP, also instead of only healing their owner by 50 when they die, they now heal their owner by 20% of their (the zombie’s) max HP when they die.
- Mind Control duration from 20 to 30, now also increases attack speed by 30% for mind controlled units
- Firestorm now deals 33% damage to structures, down from 50%
- Pulse Nova no longer slows if you do not have agha, Pulse Nova agha slow from 25 to 15%
- Static Field no longer gives enemies any indications that you’re near (removed enemy aura and glow)
- Inferno now lasts 14 seconds (up from 12) and now affects ancients
- Ice Path distance from 1000 to 1300
- March of the Machines damage changed to pure (DotA 2)
- Living Armor CD from 26/22/18/14 to 20/18/16/14, Manacost from 50 to 30
- Borrowed Time duration from 3/3.5/4 to 3/3.3/3.6, agha from 4/5/6 to 3.5/4.5/5.5
- Kodo Master attack range from 600 to 500, projectile speed from 1000 to 900
- Medusa STR from 22+1.9 to 19+1.9, base damage from 50-56 to 48-54
- Talon Queen armor from 0.8 to 2.5
- Tidehunter attackpoint from 0,4 to 0,35
- Darkness now only reduces enemy vision by 25% in -BO
Full Changelogs:Dota 6.84a lod changelog
Download:Dota v6.84a lod download